выдаёт такую ошибку
Assets\scripts\Enemy.cs(21,13): error CS0246: The type or namespace name ‘Player’ could not be found (are you missing a using directive or an assembly reference?)
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Media;
using System.Runtime.CompilerServices;
using UnityEngine;
public class Enemy : MonoBehaviour
{
private float timeBtwAttack;
public float StartTimeBtwAttack;
public int health;
public float speed;
public GameObject deathEffect;
public GameObject soundef;
private Animator camanim;
public int damage;
private float stopTime;
public float startStopTime;
public float normalSpeed;
private Player player;
private Animator anim;
private void Start()
{
camanim = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Animator>();
anim = GetComponent<Animator>();
player = FindObjectOfType<Player>();
normalSpeed = speed;
}
private void Update()
{
if(stopTime <= 0)
{
speed = normalSpeed;
}
else
{
speed = 0;
stopTime -= Time.deltaTime;
}
if (health <= 0)
{
camanim.SetTrigger("shape");
Instantiate(soundef, transform.position, Quaternion.identity);
Instantiate(deathEffect, transform.position, Quaternion.identity);
Destroy(gameObject);
}
transform.Translate(Vector2.left * speed * Time.deltaTime);
}
public void TakeDamage(int damage)
{
stopTime = startStopTime;
Instantiate (deathEffect, transform.position, Quaternion.identity);
health -= damage;
}
public void OnTriggerStay2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
if(timeBtwAttack <= 0)
{
anim.SetTrigger("attack");
}
else
{
timeBtwAttack -= Time.deltaTime;
}
}
}
public void OnEnemyAttack()
{
Instantiate(deathEffect, transform.position, Quaternion.identity);
player.health -= damage;
timeBtwAttack = StartTimeBtwAttack;
}
}